
#include "Context/Main/Main.h"

namespace Context {

Context::Main * Main::instance = 0; 
 Main::Main() : 
	Engine::Visual("Main"),
	Engine::Reason("Main"),
	Engine::Sense("Main"),
	background("background", "context/Main",-1),
	pacmanCursor("pacman", "context/Main",1)  {
	pacmanCursor.setCenter(400, 300);
}

 Main::~Main() {
}

// Asks for generation of a graphical model to be displayed
Engine::Resource::GraphicList Main::display() {
	Engine::Resource::GraphicList gfxList;
	gfxList.push_back(&background);
	gfxList.push_back(&pacmanCursor);
	return gfxList;
}

void Main::pulse(int delta) {
}


} // namespace Context
